Computer and Information Science


Principles of Computer Architecture

Principles of Computer Architecture

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    Computer architecture forms the backbone of computing systems, defining how hardware and software interact to execute complex tasks efficiently. A solid understanding of architectural principles is fundamental for computer engineers and system designers. Principles of Computer Architecture provides a detailed overview of processor design, memory hierarchy, and instruction set architecture. The book discusses topics such as pipelining, cache optimization, and parallel computing. It also covers emerging architectures for AI and quantum computing. With a balance of conceptual explanation and technical analysis, it offers readers a foundation for understanding how computers are structured and optimized for performance.

  • Author(s) Bio

    Fabio Guilherme da Silva is an academic, analyst, and software developer with over 25 years of experience in the field. He obtained a Bachelor's in Mathematics (with a specialisation in Informatics) from the State University of Rio de Janeiro (UERJ) in 1994, and began working as a software developer and business analyst right away. He worked on projects for numerous companies in Brazil, including giants such as TV Globo, Halliburton, UBS, and the government of the State of Rio de Janeiro. In 2010, he obtained his Master's in Information Systems from the Federal University of the State of Rio de Janeiro (UNIRIO), and in 2015, a Doctorate in Computer Science from the Pontifical Catholic University of Rio de Janeiro (PUC-Rio). His research was dedicated to the use of artificial intelligence in games and interactive storytelling, and for both of these latest two degrees, he was awarded a full scholarship from the Brazilian government. During his doctoral degree, he worked as a researcher at ICAD/IGames/VisionLab at PUC-Rio, producing reports that helped win some game copyright infringement cases in court, including one for Zynga. In 2012, he was awarded an Honourable Mention (Interactivity) by the International Telecommunication Union (ITU) for his work. He then worked as a lecturer at PUC-Rio and FUCAPE Business School before leaving Brazil in 2018 to work for companies in Argentina, Germany, the USA, and the UAE. He currently lives in Portugal where he works as a researcher and assistant professor at the European University of Lisbon, focusing his research and teaching on Artificial Intelligence, Games, and Programming Languages. In addition to his pursuits in Computer Science and IT, Fabio also holds a diploma in International Relations and is fluent in eight languages. In his free time, he enjoys travelling, sports and playing music, having already toured and played in multiple countries in Europe and the Americas.

9781779568823, Principles of Computer Architecture, Computer and Information Science